In what ways does your media product use, develop or challenge forms and conventions of real media products?
Furthermore
trailers have to use aspects of the film that the target audience will be
interested in. We tried to film clips we thought would grab the attention of
our teenage to early twenties audience, for example most of our shots are just
of a group of teenagers hanging out, so this is something they could identify
with. A trailer should also introduce central characters and their
relationships, and also identify the main protagonist. All our characters are
shown at some point in the first few shot so the audience knows who will be in
the film. I think the shot of Jake (killer) coming out from the bushes as
though he had been stalking the other characters portrays him as the villain
whereas the shots of Poppy (final girl) looking scared shows her as the main
protagonist.
Horror
also uses a specific technical code. It uses conventions such as obscure high
and low angles. This creates disorientation as the shots change quickly and are
at angles that people don't usually see. Another
technical code convention is close ups. We used this towards the end of our
trailer when Jake is walking towards the camera, which makes the audience feel
slightly uncomfortable as he staring straight at the lens. We placed these
clips during the fast shots as this creates an invasion of personal space and
keeps the audience on edge We also used a close up of the killers prop a teddy
bear which gives an insight into the plot line. Another convention is a fast
editing pace to create suspense. We used this is our trailer towards the end as
it didn't allow the audience to settle on any one image, so they only got an
impression of what was happening and it therefore brought the tension to a
peak. Furthermore ambient sound is very important in horror.
Horror
also has a specific iconography, for example red and black are visual signifies.
We used a lot of black filters and toned are images down so
they were a lot darker in our trailer. We used common mise-en-scene elements
like weapons (knife). Furthermore horror has character type conventions. For
example rebellious teenagers as victims like many horror films do.
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